longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Red Dead Redemption
http://longroadinstitutionsandaudiences.blogspot.com/2011/04/red-dead-redemption.html
Institutions and Audiences (G322). Monday, 25 April 2011. RDR PART 1: Rockstar - Institution. RDR Part 2: Rockstar San Diego and Red Dead. RDR PART 3: Red Dead Redemption: PRODUCTION. RDR PART 4: Marketing. RDR PART 5: Distribution, Exchange, Consumption. 2 Responses to “Red Dead Redemption”. 30 May 2011 at 03:22. Gta 4 free download. 26 January 2012 at 02:30. Useful Video Games Links. Introductory Presentation to Section B: Videogames. VIDEO GAMES BLOG ARCHIVE 2010. U2 - VIDEOGAMES 2011.
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Prince of Perisa and Synergy
http://longroadinstitutionsandaudiences.blogspot.com/2010/06/prince-of-perisa-and-synergy.html
Institutions and Audiences (G322). Thursday, 3 June 2010. Prince of Perisa and Synergy. Now a lot of you will down the multiplex trying to catch the latest rom-com The Killer Inside Me. You might therefore notice that a Prince of Persia film is out at the moment. The film is based on the Prince of Persia. Games series from Ubisoft. What's interesting (for nerds and Media students) is that the game is based on the reboot of series Prince of Persia: Sands of Time. Useful Video Games Links.
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Interview with Rockstar developer - Red Dead Redemption
http://longroadinstitutionsandaudiences.blogspot.com/2010/05/interview-with-rockstar-developer-red.html
Institutions and Audiences (G322). Saturday, 22 May 2010. Interview with Rockstar developer - Red Dead Redemption. If you believe the hype, one of the biggest video games out this year is hitting shelves across the UK this weekend. Red Dead Redemption is the latest release from video game pioneers Rockstar, the people behind the Grand Theft Auto and Manhunt series. This new open world game has already topped pre-order charts and follows an ex-outlaw making his way through the American Wild West. It's an ...
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): 3D - Future of Videogames?
http://longroadinstitutionsandaudiences.blogspot.com/2010/06/3d-future-of-videogames.html
Institutions and Audiences (G322). Thursday, 3 June 2010. 3D - Future of Videogames? E3 the huge yearly games expo is on later this month, it's where all the big games companies showcase their upcoming titles and give us a glimpse into the near and long term future of the industry. There's several interesting article on what people expect to see there:. To read a really good article on the future impact of 3D gaming. To read the lovely Keith Stuarts assessment of it. How it is displayed, production.
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Digitisation
http://longroadinstitutionsandaudiences.blogspot.com/2010/06/digitisation.html
Institutions and Audiences (G322). Thursday, 3 June 2010. This is a term that won't come up in the exam but it might be worth taking note of it. Digitisation - turning analogue data/media/information into a digital format. When discussing this in regards to videogames it must be pointed out that videogames are played they have always existed digital format as they can only be experience on digital-based technologies – computers, consoles etc. While games are traditionally bought on a digital format ̵...
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Little Big Planet 2 - Making games not just levels
http://longroadinstitutionsandaudiences.blogspot.com/2010/05/little-big-planet-2-making-games-not.html
Institutions and Audiences (G322). Thursday, 27 May 2010. Little Big Planet 2 - Making games not just levels. Article about the possibilities of Little Big Planet 2:. It's a little long but interesting to look at in terms of Consumption and the idea that we're not consumers but prosumers. Here's another preview from IGN. No response to “Little Big Planet 2 - Making games not just levels”. Useful Video Games Links. Great Example of Media Convergence! Industry Structure - In Brief. U2 - VIDEOGAMES 2011.
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Great Example of Media Convergence!
http://longroadinstitutionsandaudiences.blogspot.com/2010/05/great-example-of-media-convergence.html
Institutions and Audiences (G322). Friday, 28 May 2010. Great Example of Media Convergence! UPDATE - the short film is called The Man from Blackwater and will air this Saturday (5/06/10) on Five USA at 11.25 pm. Hollywood movie director John Hillcoat (The Proposition) was hired to make a short film made from Rockstar’s new video game. So what does “made from” mean - it means that the movie was created in game rather than animated from scratch. Videogames Movies = MEDIA CONVERGENCE! U2 - VIDEOGAMES 2011.
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Potential Success of the Free to Play Model
http://longroadinstitutionsandaudiences.blogspot.com/2010/05/potential-success-of-free-to-play-model.html
Institutions and Audiences (G322). Thursday, 27 May 2010. Potential Success of the Free to Play Model. Just like Zynga and Farmville other companies are beginning to make serious money out the Free to Play Model. No response to “Potential Success of the Free to Play Model”. Useful Video Games Links. Great Example of Media Convergence! Industry Structure - In Brief. Little Big Planet 2 - Making games not just levels. Potential Success of the Free to Play Model. Independent developers - two articles.
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): The Economics of Game Publishing
http://longroadinstitutionsandaudiences.blogspot.com/2010/05/economics-of-game-publishing.html
Institutions and Audiences (G322). Thursday, 13 May 2010. The Economics of Game Publishing. This is an interesting article but be aware that it was written in 2006 - since then their has been a boom independent games development, so there is an alternative model to making games. The Economics of Game Publishing. A look at the costs that go into making videogames. The next area where money is spent in publishing a game is with licensing - both licensing the game to be released on a console and the licensi...
longroadinstitutionsandaudiences.blogspot.com
Institutions & Audiences (G322): Different models of games development
http://longroadinstitutionsandaudiences.blogspot.com/2010/05/different-models-of-games-development.html
Institutions and Audiences (G322). Monday, 24 May 2010. Different models of games development. Different models of production. Here are few examples of other ways you can make videogames rather than just the Rockstar way. The first is a business model but brings home just how expensive it is to make games these days especially for the PS3 and 360. The Indie game scene is really growing and represents the other extreme from GTA and any Iphone game would make a good case study. Eg Spore, sold 1 million cop...